My Work In Games:
Below are some recent highlights from my game design career, and if you scroll down far enough, you'll find the older and weirder stuff :)
Gerda: a Flame in Winter is an award-winning story-driven RPG. I designed the game's systems and narrative structure, and lead the team's work on level design and writing.
Read more about the game here.
My MA thesis videogame, Archipelago, received a few design award nominations and honorable mentions as well as an arts grant. It is a casual adventure game with an innovative structure.
Read more about it here.
The Dead and the Drunk is a DLC for the game Broken Lines by PortaPlay/Bird Island. As the studio's lead designer, I helped define the narrative, mechanics, level design and progression.
Read more about the game here.
I helped design the UX and pedagogical plan and did all level design for the prototype and demo phase of the educational game Plethora, which has since been rolled out in educational institutions and played by over 200,000 students. See more on their website.
I was the Lead Game Designer on OWW, a sandbox MMO game, throughout the critical period of its Early Access launch. As of the end of my work period the game had 9/10 approval rate out of 400+ Steam reviews. I still consult the development team on a regular basis.
Motor Planet was a combat-racing online game made by Plarium. I was the first game designer on the team, doing a lot of high-level design. Further into the production I took the lead on narrative and content design. Overall I worked on the game for 2.5 years.
My satirical game Wolfenstache received global media coverage and more than 65,000 players. It also may have nudged the German government and Bethesda Softworks to change their policies, though we can never prove it and they will never admit it. Read more here.
But wait, there's more!
Below is my full archive of creative work in games, arranged in categories, and packed with weird stuff.
GAMES
GAME EXHIBITIONS AND EVENTS
EXPERIMENTAL PLAY